The following implements bidirectional chat functionality using multithreading to prevent UI freezes.
The WinForm implementation uses BackgroundWorker for loop‑based receiving on a separate thread, while message sending is triggered from the UI thread. This bypasses the limitation and enables unrestricted two‑way chat.
Server‑side code first
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Windows.Forms;
namespace Service
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
Control.CheckForIllegalCrossThreadCalls = false;
}
IPAddress ip;
TcpListener listener;
TcpClient tcpClient;
private void buttonStart_Click(object sender, EventArgs e)
{
this.backgroundWorker1.RunWorkerAsync();
}
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
ip = IPAddress.Parse(this.textBoxIP.Text);
listener = new TcpListener(ip, Convert.ToInt32(this.textBoxPort.Text));
listener.Start();
this.textBoxInfo.Text = "Server started - " + DateTime.Now.ToShortTimeString() + "\r\n" + this.textBoxInfo.Text;
tcpClient = listener.AcceptTcpClient();
this.textBoxInfo.Text = "Connection established - " + DateTime.Now.ToShortTimeString() + "\r\n" + this.textBoxInfo.Text;
NetworkStream stream = tcpClient.GetStream();
byte[] byteArray = new byte[1024];
while (true)
{
int length = stream.Read(byteArray, 0, 1024);
string receiveMessage = Encoding.Unicode.GetString(byteArray, 0, length);
this.textBoxInfo.Text = "Received: " + receiveMessage + " - " + DateTime.Now.ToShortTimeString() + "\r\n" + this.textBoxInfo.Text;
}
}
private void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
}
private void buttonSend_Click(object sender, EventArgs e)
{
string message = this.textBoxInput.Text;
this.textBoxInfo.Text = "Sent \"" + message + "\" - " + DateTime.Now.ToShortTimeString() + "\r\n" + this.textBoxInfo.Text;
NetworkStream stream = tcpClient.GetStream();
byte[] byteArray = Encoding.Unicode.GetBytes(message);
stream.Write(byteArray, 0, byteArray.Length);
}
}
}
Code language: C# (cs)
Client‑side implementation
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Windows.Forms;
namespace Client
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
Control.CheckForIllegalCrossThreadCalls = false;
}
TcpClient tcpClient;
private void buttonStart_Click(object sender, EventArgs e)
{
tcpClient = new TcpClient();
try
{
tcpClient.Connect(this.textBoxIP.Text, Convert.ToInt32(this.textBoxPort.Text));
this.textBoxInfo.Text = "Connection established - " + DateTime.Now.ToShortTimeString() + "\r\n" + this.textBoxInfo.Text;
this.backgroundWorker1.RunWorkerAsync();
}
catch (Exception ex)
{
MessageBox.Show("Connection failed - "+ex.Message);
}
}
private void buttonSend_Click(object sender, EventArgs e)
{
string message = this.textBoxInput.Text;
this.textBoxInfo.Text = "Sent \""+message+"\" - " + DateTime.Now.ToShortTimeString() + "\r\n" + this.textBoxInfo.Text;
NetworkStream stream = tcpClient.GetStream();
byte[] byteArray = Encoding.Unicode.GetBytes(message);
stream.Write(byteArray, 0, byteArray.Length);
}
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
NetworkStream stream = tcpClient.GetStream();
byte[] byteArray = new byte[1024];
while (true)
{
int length = stream.Read(byteArray, 0, 1024);
string receiveMessage = Encoding.Unicode.GetString(byteArray, 0, length);
this.textBoxInfo.Text = "Received: " + receiveMessage + " - " + DateTime.Now.ToShortTimeString() + "\r\n" + this.textBoxInfo.Text;
}
}
}
}
Code language: C# (cs)
Continuous chat