We will modify the server‑side code from the previous section to continuously receive messages sent by clients, with multi‑threading enabled.
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Windows.Forms;
namespace TcpServerDemo
{
public partial class Form1 : Form
{
private TcpListener listener;
private TcpClient tcpClient;
public Form1()
{
InitializeComponent();
Control.CheckForIllegalCrossThreadCalls = false;
}
private void btnStartServer_Click(object sender, EventArgs e)
{
Thread acceptThread = new Thread(() =>
{
IPAddress ip = IPAddress.Parse(this.textBoxIP.Text);//Create IP instance
listener = new TcpListener(ip, Convert.ToInt32(this.textBoxPort.Text));//Initialize TCP listener
listener.Start();
this.textBoxInfo.Text = "Server Started‑" + DateTime.Now.ToShortTimeString() + "\r\n" + this.textBoxInfo.Text;
tcpClient = listener.AcceptTcpClient();//Blocking call, waiting for incoming connections
this.textBoxInfo.Text = "Connection Established‑" + DateTime.Now.ToShortTimeString() + "\r\n" + this.textBoxInfo.Text;
NetworkStream stream = tcpClient.GetStream();
byte[] byteArray = new byte[1024];
while (true)
{
int length = stream.Read(byteArray, 0, 1024);//Read stream bytes into byteArray buffer
//length returns the actual number of bytes transmitted from client
string receiveMessage = Encoding.Unicode.GetString(byteArray, 0, length);
this.textBoxInfo.Text = "Received:" + receiveMessage + "-" +
DateTime.Now.ToShortTimeString() + "\r\n" + this.textBoxInfo.Text;
}
});
acceptThread.IsBackground = true;
acceptThread.Start();
}
}
}Code language: C# (cs)
Implementation based on WinForms + TcpClient / TcpListener:
The client keeps sending custom text inputs to server; type 【Exit】to close connection and terminate the program
This demo uses a simple workaround for multi‑threading UI freeze issues. However, the proper implementation is shown below:
Control.CheckForIllegalCrossThreadCalls = false;is a discouraged brute‑force hack. Production‑grade code should adoptInvoke/BeginInvokefor cross‑thread UI updates.
1. Server‑Side Implementation
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Windows.Forms;
namespace TcpServerDemo
{
public partial class Form1 : Form
{
private TcpListener listener;
private TcpClient tcpClient;
public Form1()
{
InitializeComponent();
// Not for production use, for learning purpose only
Control.CheckForIllegalCrossThreadCalls = false;
}
private void btnStartServer_Click(object sender, EventArgs e)
{
// Spawn new thread to prevent UI thread blocking
new Thread(() =>
{
IPAddress ip = IPAddress.Parse(textBoxIP.Text);
listener = new TcpListener(ip, Convert.ToInt32(textBoxPort.Text));
listener.Start();
AppendLog($"Server Started‑{DateTime.Now.ToShortTimeString()}");
tcpClient = listener.AcceptTcpClient();
AppendLog($"Client Connected‑{DateTime.Now.ToShortTimeString()}");
NetworkStream stream = tcpClient.GetStream();
byte[] byteArray = new byte[1024];
while (true)
{
int length = stream.Read(byteArray, 0, 1024);
if (length <= 0)
{
AppendLog("Client connection dropped");
break;
}
string receiveMessage = Encoding.Unicode.GetString(byteArray, 0, length);
AppendLog($"Received:{receiveMessage} ‑{DateTime.Now.ToShortTimeString()}");
}
tcpClient.Close();
listener.Stop();
}).Start();
}
// Append log entry to textbox
private void AppendLog(string msg)
{
textBoxInfo.Text = msg + "\r\n" + textBoxInfo.Text;
}
}
}Code language: C# (cs)
2. Client‑Side Code
Implements continuous input; typing “Exit” terminates communication
Suggested UI controls for client form:
textBoxServerIp:Server IP addresstextBoxPort:Port numbertextBoxSend:Input box for outgoing messagesbtnConnect:Connect buttonbtnSend:Send button
using System;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Windows.Forms;
namespace TcpClientDemo
{
public partial class ClientForm : Form
{
private TcpClient client;
private NetworkStream stream;
private bool isConnected = false;
public ClientForm()
{
InitializeComponent();
Control.CheckForIllegalCrossThreadCalls = false;
}
// Connect to remote server
private void btnConnect_Click(object sender, EventArgs e)
{
try
{
client = new TcpClient();
client.Connect(textBoxServerIp.Text, Convert.ToInt32(textBoxPort.Text));
stream = client.GetStream();
isConnected = true;
MessageBox.Show("Connection established, you may send messages now!");
}
catch (Exception ex)
{
MessageBox.Show("Connection failed:" + ex.Message);
}
}
// Core logic for message transmission
private void btnSend_Click(object sender, EventArgs e)
{
if (!isConnected)
{
MessageBox.Show("Please connect to server first!");
return;
}
string content = textBoxSend.Text.Trim();
if (string.IsNullOrEmpty(content))
return;
// Detect exit command
if (content == "Exit")
{
byte[] exitData = Encoding.Unicode.GetBytes(content);
stream.Write(exitData, 0, exitData.Length);
// Release allocated resources
stream.Close();
client.Close();
isConnected = false;
MessageBox.Show("Connection closed");
return;
}
// Send regular custom payload
byte[] data = Encoding.Unicode.GetBytes(content);
stream.Write(data, 0, data.Length);
textBoxSend.Clear();
}
}
}Code language: C# (cs)
static void Main(string[] args)
{
TcpClient client = new TcpClient();
client.Connect("127.0.0.1", 8899);
NetworkStream stream = client.GetStream();
while (true)
{
Console.Write("Type your message:");
string msg = Console.ReadLine();
byte[] buf = Encoding.Unicode.GetBytes(msg);
stream.Write(buf,0,buf.Length);
if (msg == "Exit")
{
stream.Close();
client.Close();
break;
}
}
}Code language: JavaScript (javascript)
If you want, I can refactor the whole codebase into pure‑async async/await pattern, fully removing child threads together with the bad practice of disabling cross‑thread validation.
Continuous message sending on client side