接下來修改上一小節的伺服器端程式碼,讓伺服器能夠持續接收用戶端傳送過來的訊息,同時開啟多執行緒功能。
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Windows.Forms;
namespace TcpServerDemo
{
public partial class Form1 : Form
{
private TcpListener listener;
private TcpClient tcpClient;
public Form1()
{
InitializeComponent();
Control.CheckForIllegalCrossThreadCalls = false;
}
private void btnStartServer_Click(object sender, EventArgs e)
{
Thread acceptThread = new Thread(() =>
{
IPAddress ip = IPAddress.Parse(this.textBoxIP.Text);//建立IP物件
listener = new TcpListener(ip, Convert.ToInt32(this.textBoxPort.Text));//建立TCP監聽執行個體
listener.Start();
this.textBoxInfo.Text = "伺服器啟動‑" + DateTime.Now.ToShortTimeString() + "\r\n" + this.textBoxInfo.Text;
tcpClient = listener.AcceptTcpClient();//封鎖等待用戶端連線
this.textBoxInfo.Text = "連線成功‑" + DateTime.Now.ToShortTimeString() + "\r\n" + this.textBoxInfo.Text;
NetworkStream stream = tcpClient.GetStream();
byte[] byteArray = new byte[1024];
while (true)
{
int length = stream.Read(byteArray, 0, 1024);//將串流資料讀取至byteArray緩衝區
//length代表用戶端實際傳送的位元組長度
string receiveMessage = Encoding.Unicode.GetString(byteArray, 0, length);
this.textBoxInfo.Text = "收到訊息:" + receiveMessage + "-" +
DateTime.Now.ToShortTimeString() + "\r\n" + this.textBoxInfo.Text;
}
});
acceptThread.IsBackground = true;
acceptThread.Start();
}
}
}Code language: C# (cs)
採用 WinForms + TcpClient / TcpListener 實作:
用戶端可持續輸入自訂文字傳送至伺服器,輸入【離開】就中斷連線並結束程式
本範例使用簡易方式處理多執行緒造成的UI凍結問題,但標準寫法應如下所述:
Control.CheckForIllegalCrossThreadCalls = false;屬於不建議使用的強行寫法,正式專案建議使用Invoke/BeginInvoke完成跨執行緒更新控制項。
一、伺服器端
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Windows.Forms;
namespace TcpServerDemo
{
public partial class Form1 : Form
{
private TcpListener listener;
private TcpClient tcpClient;
public Form1()
{
InitializeComponent();
// 僅供學習演示,正式專案不建議使用
Control.CheckForIllegalCrossThreadCalls = false;
}
private void btnStartServer_Click(object sender, EventArgs e)
{
// 開啟新執行緒,避免UI介面卡住
new Thread(() =>
{
IPAddress ip = IPAddress.Parse(textBoxIP.Text);
listener = new TcpListener(ip, Convert.ToInt32(textBoxPort.Text));
listener.Start();
AppendLog($"伺服器啟動‑{DateTime.Now.ToShortTimeString()}");
tcpClient = listener.AcceptTcpClient();
AppendLog($"用戶端連線成功‑{DateTime.Now.ToShortTimeString()}");
NetworkStream stream = tcpClient.GetStream();
byte[] byteArray = new byte[1024];
while (true)
{
int length = stream.Read(byteArray, 0, 1024);
if (length <= 0)
{
AppendLog("用戶端已斷開連線");
break;
}
string receiveMessage = Encoding.Unicode.GetString(byteArray, 0, length);
AppendLog($"收到訊息:{receiveMessage} ‑{DateTime.Now.ToShortTimeString()}");
}
tcpClient.Close();
listener.Stop();
}).Start();
}
// 把日誌附加到文字方塊
private void AppendLog(string msg)
{
textBoxInfo.Text = msg + "\r\n" + textBoxInfo.Text;
}
}
}Code language: C# (cs)
二、用戶端程式碼
實作功能:可連續輸入,輸入「離開」就結束通訊
用戶端介面建議配置以下元件:
textBoxServerIp:伺服器IP位址textBoxPort:通訊連接埠textBoxSend:輸入待傳送訊息btnConnect:連線按鈕btnSend:傳送按鈕
using System;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Windows.Forms;
namespace TcpClientDemo
{
public partial class ClientForm : Form
{
private TcpClient client;
private NetworkStream stream;
private bool isConnected = false;
public ClientForm()
{
InitializeComponent();
Control.CheckForIllegalCrossThreadCalls = false;
}
// 連接伺服器
private void btnConnect_Click(object sender, EventArgs e)
{
try
{
client = new TcpClient();
client.Connect(textBoxServerIp.Text, Convert.ToInt32(textBoxPort.Text));
stream = client.GetStream();
isConnected = true;
MessageBox.Show("連線成功,可以開始傳送訊息!");
}
catch (Exception ex)
{
MessageBox.Show("連線失敗:" + ex.Message);
}
}
// 傳送訊息主要邏輯
private void btnSend_Click(object sender, EventArgs e)
{
if (!isConnected)
{
MessageBox.Show("請先連接伺服器!");
return;
}
string content = textBoxSend.Text.Trim();
if (string.IsNullOrEmpty(content))
return;
// 判斷是否觸發離開指令
if (content == "離開")
{
byte[] exitData = Encoding.Unicode.GetBytes(content);
stream.Write(exitData, 0, exitData.Length);
// 釋放資源
stream.Close();
client.Close();
isConnected = false;
MessageBox.Show("已斷開連線");
return;
}
// 傳送一般自訂內容
byte[] data = Encoding.Unicode.GetBytes(content);
stream.Write(data, 0, data.Length);
textBoxSend.Clear();
}
}
}Code language: C# (cs)
static void Main(string[] args)
{
TcpClient client = new TcpClient();
client.Connect("127.0.0.1", 8899);
NetworkStream stream = client.GetStream();
while (true)
{
Console.Write("請輸入要傳送的內容:");
string msg = Console.ReadLine();
byte[] buf = Encoding.Unicode.GetBytes(msg);
stream.Write(buf,0,buf.Length);
if (msg == "離開")
{
stream.Close();
client.Close();
break;
}
}
}Code language: JavaScript (javascript)
如果你有需要,我可以把整套程式改寫成純非同步 async/await 寫法,完全捨棄子執行緒加上關閉跨執行緒檢查這種不規範的實作方式。
用戶端持續傳送訊息