我们首先清空上节课的所有的控件,然后创建一个最简单,没有任何控件的空白窗口。
#pragma comment(linker, "/SUBSYSTEM:windows /ENTRY:mainCRTStartup")
#pragma execution_character_set("utf-8")
#include <GLFW/glfw3.h>
#include "imgui.h"
#include "backends/imgui_impl_glfw.h"
#include "backends/imgui_impl_opengl3.h"
#include <cstdio>
#include <string>
#include <fstream>
#include <windows.h>
#include <io.h>
#include <commdlg.h> // 需要这个头文件
#include <iostream>
using namespace std;
// 设置字体,如果读者输入文本的时候是??的乱码
// 则需要在这里增加你所在环境的语言字体路径,或者使用系统默认字体路径
void SetupFont(ImGuiIO& io)
{
// 常见中文字体路径(Windows)
const char* font_path = "C:/Windows/Fonts/msyh.ttc"; // 微软雅黑
float font_size = 18.0f;
// 加载简体中文常用字范围
ImVector<ImWchar> ranges;
ImFontGlyphRangesBuilder builder;
builder.AddRanges(io.Fonts->GetGlyphRangesChineseSimplifiedCommon());
builder.BuildRanges(&ranges);
// 添加字体
io.Fonts->AddFontFromFileTTF(font_path, font_size, nullptr, ranges.Data);
// 如果需要多语言支持,可以额外添加:
// io.Fonts->AddFontFromFileTTF(font_path, font_size, nullptr, io.Fonts->GetGlyphRangesJapanese());
// io.Fonts->AddFontFromFileTTF(font_path, font_size, nullptr, io.Fonts->GetGlyphRangesKorean());
}
int main()
{
if (!glfwInit())
{
printf("GLFW init failed\n");
return -1;
}
const char* glsl_version = "#version 330";
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
GLFWwindow* window = glfwCreateWindow(800, 600, "Title", nullptr, nullptr);
if (!window)
{
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
ImGui::StyleColorsLight();
SetupFont(io); // 设置字体,解决乱码问题
ImGui_ImplGlfw_InitForOpenGL(window, true);
ImGui_ImplOpenGL3_Init(glsl_version);
while (!glfwWindowShouldClose(window))
{
glfwPollEvents();
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
ImGui::SetNextWindowPos(ImVec2(0, 0));
ImGui::SetNextWindowSize(io.DisplaySize);
ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDecoration
| ImGuiWindowFlags_NoMove
| ImGuiWindowFlags_NoResize
| ImGuiWindowFlags_NoSavedSettings;
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
ImGui::Begin("Title", nullptr, window_flags);
//界面控件设置区域开始
//结束
ImGui::End();
ImGui::PopStyleVar(2);
ImGui::Render();
int width, height;
glfwGetFramebufferSize(window, &width, &height);
glViewport(0, 0, width, height);
glClearColor(0.12f, 0.12f, 0.12f, 1.f);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
glfwSwapBuffers(window);
}
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}Code language: C++ (cpp)

下面我们开始创建一个个的Imgui的控件。
文本框
ImGui::Text("Hello, world %d", 123);Code language: PHP (php)

就是从左上角开始,从左往右输出文本。
按钮
//显示一个按钮,点击执行里面的代码
if (ImGui::Button("Save"))
{
//点击后执行这里的代码
}Code language: PHP (php)
控件太多了,我们直接看下面的例子,把所有的控件都输出出来
#pragma comment(linker, "/SUBSYSTEM:windows /ENTRY:mainCRTStartup")
#pragma execution_character_set("utf-8")
#include <GLFW/glfw3.h>
#include "imgui.h"
#include "backends/imgui_impl_glfw.h"
#include "backends/imgui_impl_opengl3.h"
#include <cstdio>
#include <string>
#include <cstring>
#include <windows.h>
#include <io.h>
#include <iostream>
using namespace std;
// 设置字体,如果读者输入文本的时候是??的乱码
// 则需要在这里增加你所在环境的语言字体路径,或者使用系统默认字体路径
void SetupFont(ImGuiIO& io)
{
// 常见中文字体路径(Windows)
const char* font_path = "C:/Windows/Fonts/msyh.ttc"; // 微软雅黑
float font_size = 18.0f;
// 加载简体中文常用字范围
ImVector<ImWchar> ranges;
ImFontGlyphRangesBuilder builder;
builder.AddRanges(io.Fonts->GetGlyphRangesChineseSimplifiedCommon());
builder.BuildRanges(&ranges);
// 添加字体
io.Fonts->AddFontFromFileTTF(font_path, font_size, nullptr, ranges.Data);
// 如果需要多语言支持,可以额外添加:
// io.Fonts->AddFontFromFileTTF(font_path, font_size, nullptr, io.Fonts->GetGlyphRangesJapanese());
// io.Fonts->AddFontFromFileTTF(font_path, font_size, nullptr, io.Fonts->GetGlyphRangesKorean());
}
// ===================== 全局控件绑定变量 =====================
char buf[256] = "单行输入框测试文字";
char bufMulti[1024] = "多行文本框\n第二行\n第三行中文测试";
float fVal = 0.5f;
int iVal = 50;
bool checkBox1 = false;
bool checkBox2 = true;
int radioIdx = 0;
int comboSel = 0;
ImVec4 color = ImVec4(0.2f, 0.7f, 0.9f, 1.0f);
bool showPopupWin = false;
bool showModal = false;
int tabIndex = 0;
float progress = 0.35f;
int main()
{
SetConsoleOutputCP(65001);
if (!glfwInit())
{
printf("GLFW init failed\n");
return -1;
}
const char* glsl_version = "#version 330";
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
GLFWwindow* window = glfwCreateWindow(1000, 700, "ImGui 全部常用控件示例", nullptr, nullptr);
if (!window)
{
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
ImGui::StyleColorsLight();
SetupFont(io);
ImGui_ImplGlfw_InitForOpenGL(window, true);
ImGui_ImplOpenGL3_Init(glsl_version);
while (!glfwWindowShouldClose(window))
{
glfwPollEvents();
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
ImGui::SetNextWindowPos(ImVec2(0, 0));
ImGui::SetNextWindowSize(io.DisplaySize);
ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDecoration
| ImGuiWindowFlags_NoMove
| ImGuiWindowFlags_NoResize
| ImGuiWindowFlags_NoSavedSettings;
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
ImGui::Begin("主窗口", nullptr, window_flags);
// ========== 1. 顶部菜单栏 ==========
if (ImGui::BeginMenuBar())
{
if (ImGui::BeginMenu("文件"))
{
if (ImGui::MenuItem("新建", "Ctrl+N")) {}
if (ImGui::MenuItem("保存", "Ctrl+S")) {}
ImGui::Separator();
if (ImGui::MenuItem("退出"))
glfwSetWindowShouldClose(window, true);
ImGui::EndMenu();
}
if (ImGui::BeginMenu("工具"))
{
if (ImGui::MenuItem("打开弹窗示例"))
showPopupWin = true;
ImGui::EndMenu();
}
ImGui::EndMenuBar();
}
ImGui::Spacing();
// ========== 2. 基础文本控件 ==========
ImGui::Text("===== 文本类控件 =====");
ImGui::Text("普通文本 Hello world %d", 123);
ImGui::TextColored(ImVec4(1, 0, 0, 1), "红色彩色文本");
ImGui::TextDisabled("灰色禁用文本");
ImGui::BulletText("项目符号文字1");
ImGui::BulletText("项目符号文字2");
ImGui::Spacing();
// ========== 3. 按钮系列 ==========
ImGui::Text("===== 按钮控件 =====");
if (ImGui::Button("普通按钮"))
cout << "点击普通按钮" << endl;
ImGui::SameLine();
if (ImGui::SmallButton("小按钮"))
cout << "点击小按钮" << endl;
ImGui::SameLine();
if (ImGui::Button("宽按钮", ImVec2(120, 0)))
cout << "点击自定义宽按钮" << endl;
ImGui::Spacing();
// ========== 4. 输入框 ==========
ImGui::Text("===== 输入框控件 =====");
ImGui::InputText("单行文本输入", buf, IM_ARRAYSIZE(buf));
ImGui::InputTextWithHint("带提示输入框", "请输入内容...", buf, IM_ARRAYSIZE(buf));
ImGui::InputFloat("浮点数输入", &fVal);
ImGui::InputInt("整数输入", &iVal);
ImGui::Spacing();
ImGui::Text("多行文本框:");
ImVec2 multiSize = ImVec2(500, 80);
ImGui::InputTextMultiline("##multi", bufMulti, IM_ARRAYSIZE(bufMulti), multiSize);
ImGui::Spacing();
// ========== 5. 滑块、拖动条 ==========
ImGui::Text("===== 滑块/拖动条 =====");
ImGui::SliderFloat("浮点滑块", &fVal, 0.0f, 1.0f);
ImGui::SliderInt("整数滑块", &iVal, 0, 100);
ImGui::DragFloat("拖动条float", &fVal, 0.01f);
ImGui::DragInt("拖动条int", &iVal, 1.0f);
ImGui::Spacing();
// ========== 6. 复选框、单选框 ==========
ImGui::Text("===== 复选框 & 单选框 =====");
ImGui::Checkbox("复选框A", &checkBox1);
ImGui::Checkbox("复选框B", &checkBox2);
ImGui::Text("单选组:");
ImGui::RadioButton("选项1", &radioIdx, 0); ImGui::SameLine();
ImGui::RadioButton("选项2", &radioIdx, 1); ImGui::SameLine();
ImGui::RadioButton("选项3", &radioIdx, 2);
ImGui::Spacing();
// ========== 7. 下拉选择框 ==========
ImGui::Text("===== 下拉框 Combo =====");
const char* items[] = { "选项A", "选项B", "选项C", "选项D" };
ImGui::Combo("下拉选择", &comboSel, items, IM_ARRAYSIZE(items));
ImGui::Spacing();
// ========== 8. 颜色选择器 ==========
ImGui::Text("===== 颜色拾取器 =====");
ImGui::ColorEdit4("RGBA颜色", (float*)&color);
ImGui::ColorButton("色块预览", color);
ImGui::Spacing();
// ========== 9. 进度条、分隔线 ==========
ImGui::Text("===== 进度条/分隔线 =====");
ImGui::ProgressBar(progress, ImVec2(300, 0));
ImGui::Text("进度数值:%.2f", progress);
ImGui::Separator(); // 水平分隔线
ImGui::Spacing();
// ========== 10. 折叠树节点 ==========
ImGui::Text("===== 折叠树形节点 =====");
if (ImGui::CollapsingHeader("折叠面板 点击展开"))
{
ImGui::Text("面板内部内容");
ImGui::Button("面板内按钮");
}
if (ImGui::TreeNode("树形节点"))
{
ImGui::BulletText("子项1");
ImGui::BulletText("子项2");
ImGui::TreePop();
}
ImGui::Spacing();
// ========== 11. 标签页 TabBar ==========
ImGui::Text("===== 标签页 Tab =====");
ImGui::BeginTabBar("TabBar");
if (ImGui::BeginTabItem("标签1"))
{
ImGui::Text("标签1页面内容");
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("标签2"))
{
ImGui::Text("标签2页面内容");
ImGui::EndTabItem();
}
ImGui::EndTabBar();
ImGui::Spacing();
// ========== 12. 表格 Table ==========
ImGui::Text("===== 表格控件 =====");
if (ImGui::BeginTable("table1", 3, ImGuiTableFlags_Borders))
{
ImGui::TableSetupColumn("序号");
ImGui::TableSetupColumn("名称");
ImGui::TableSetupColumn("数值");
ImGui::TableHeadersRow();
// 行1
ImGui::TableNextRow();
ImGui::TableNextColumn(); ImGui::Text("1");
ImGui::TableNextColumn(); ImGui::Text("测试A");
ImGui::TableNextColumn(); ImGui::Text("%.2f", fVal);
// 行2
ImGui::TableNextRow();
ImGui::TableNextColumn(); ImGui::Text("2");
ImGui::TableNextColumn(); ImGui::Text("测试B");
ImGui::TableNextColumn(); ImGui::Text("%d", iVal);
ImGui::EndTable();
}
ImGui::Spacing();
// ========== 13. 右键弹出菜单 ==========
ImGui::Text("===== 右键菜单(在此文字上右键) =====");
if (ImGui::IsItemClicked(ImGuiMouseButton_Right))
ImGui::OpenPopup("RightMenu");
if (ImGui::BeginPopup("RightMenu"))
{
ImGui::MenuItem("右键菜单项1");
ImGui::MenuItem("右键菜单项2");
ImGui::Separator();
ImGui::MenuItem("关闭菜单");
ImGui::EndPopup();
}
ImGui::Spacing();
// ========== 14. 普通弹窗(非模态) ==========
if (showPopupWin)
{
ImGui::OpenPopup("PopupWindow");
showPopupWin = false;
}
if (ImGui::BeginPopup("PopupWindow"))
{
ImGui::Text("普通弹窗,可操作主窗口");
if (ImGui::Button("关闭弹窗"))
ImGui::CloseCurrentPopup();
ImGui::EndPopup();
}
// ========== 15. 模态弹窗 Modal ==========
if (ImGui::Button("打开模态弹窗"))
showModal = true;
if (showModal)
{
ImGui::OpenPopup("ModalDialog");
showModal = false;
}
if (ImGui::BeginPopupModal("模态对话框", nullptr, ImGuiWindowFlags_AlwaysAutoResize))
{
ImGui::Text("模态弹窗会锁定主窗口,必须点确认关闭");
if (ImGui::Button("确认", ImVec2(120, 0)))
{
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
ImGui::End();
ImGui::PopStyleVar(2);
ImGui::Render();
int width, height;
glfwGetFramebufferSize(window, &width, &height);
glViewport(0, 0, width, height);
glClearColor(0.12f, 0.12f, 0.12f, 1.f);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
glfwSwapBuffers(window);
}
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}Code language: C++ (cpp)
读者可以慢慢体会这些控件的用法。


控件很丰富,基本的简单工具软件开发,完全满足。例如折叠树,TAB选项卡各种表单控件,单行 多行文本 单选 复选框 下拉框 都又
进度条,折叠面板 表格,右键菜单,颜色选择,等等。读者可以自己尝试一下。
Previous: Imgui显示菜单-保存对话框-实现一个txt记事本例子